This morning Flip It! moved in the overall Top 100 list in the US App Store. It is also one of the biggest movers up through the rankings today.
Flip It! Lite has made it into the Top 20 list of free entertainment apps in the US App Store.
As I write this, “Flip It! Lite” is at #14 for free entertainment apps and at #56 for all genres. “Flip It!” is currently at #53 for paid entertainment apps.
According to my new favorite iPhone app, PositionApp, “Flip It!” was the biggest mover in the USA App Store today – up 108 spots in the charts. Their data is a couple hours old and still shows the app at #65 for all genres.
Today I noticed that Flip It! has been featured in the Canada App Store under “What’s Hot”. Flip It! has continued to hold strong in the Top 25 Paid Entertainment apps in the Canada App Store, even reaching #20. Now I can only hope it gets the same visibility at some point in the U.S. App Store.
Since the release of Flip It! the sales in the U.S. App Store have far surpassed the sales of any other country. Until 2 days ago. For the last 2 days, the sales in Canada have surpassed the U.S. store sales by a pretty good margin. I knew something must be going on, so I logged into the Canada App Store. I quickly found the reason, Flip It! is ranked 25th on the Top Paid Entertainment apps page. Visibility is key to creating sales in the App Store, and in Canada Flip It! has it. Thanks Canada!
It’s a bit belated, but Flip It! and Flip It Lite! were both approved for the App Store about a week and a half ago. So far, I am very happy about the response they have received; both in the number of downloads and the number of the customer reviews they have received. Combined, the 2 versions have received just under 120 customer ratings. Flip It! Lite has an average customer rating of 3 1/2 stars and Flip It! has an average customer rating of 5 stars. There are several complementary customer reviews that have been written; I believe one of the best came in an email I received just the other day.
Flip It! rocks. I design motion graphics for events, multi-screen shows, concerts etc. Yesterday at lunch with clients we were talking about how to move some screens around on stage. During the discussion I got out my iPhone made some quick drawings in Flip It! and hit play. I looked at the clients and said “oh something like this?” and showed them an animation. The look on there faces was priceless.
I got this app for my kids. Had no clue what an asset it would be to me professionally.
Thanks to everyone who has helped make it Flip It! a success.
I did it. Three days ago I submitted my first iPhone app, Flip It!, to the app store for approval.
I’ve been primarily a Windows programmer for the last 12 years. So how did I make the transition to writing iPhone apps?
About 5 months ago, I went to lunch with a good friend and former co-worker. He was very excited about the fact he had recently purchased a MacBook Pro; which caught me a little off guard, since he is a hard-core Windows developer. He then explained he was still doing Windows development but with Visual Studio running in VMware Fusion. He raved about the laptop itself and OS X, but also about how well Visual Studio ran under Fusion. I was due for a new laptop myself, so I did a little research of my own and was surprised to see how many Visual Studio developers had made the switch to a Mac. So I took the plunge, and I’m happy to report that both the Mac and VMware Fusion have lived up to expectations.
As any self-respecting geek would do, I wanted to learn as much as I could about the Mac and OS X. I read some blogs and books, but knew I wouldn’t fully appreciate it until I started programming in OS X. I started reading a little about Cocoa development and Objective-C, but quickly realized I needed my own project to work on and not just “Hello World” apps. I already owned an iPhone and writing an app for it seemed like the logical choice.
It took about a month of nights and weekends (again, I’m a Windows programmer by day) to begin to feel productive in Objective-C and Cocoa Touch. After three or four more weeks I had my app complete and submitted to the app store for review.
Now I get to wait and see how long the approval process takes…